Antigua Hash House Harriers

On On!

 


Antigua Hash Hints
Hash Hints
or How to Set a Great Hash Run and be the Envy of Past Hashers

Rule #1
You can set a hash by yourself but it is a lot of work. Find a good looking member of the opposite sex (or same sex if you prefer) to help you set the trail. Make sure he/she/it is an experience hare, physically fit and willing to pay for everything.

Rule#2
Geography- Above all, a hash must include, if at all possible, as many of the following as possible: mud, hills, water (rivers or sewage), trees, bushes, brambles, hedges, long grass, garbage, cow sh-t, donkey sh-t, horse sh-t, etc. etc.
The point of hash is to have fun before, during and especially after the run. The inevitable lousy directions to the site of the On-On should take care of having fun on the way there, the fun after is taken care of by Presidente so concentrate on the run it self. Trudging through dense brush, mosquitoes, across a stream and up hill only to be confronted with a short stroll through a rubbish pile is considered fun by hashers - so let them have it with both barrels! One note here on private property - while most people don't mind a few hashers strolling across their cow pasture, they might object to us stomping through their flower gardens - get permission FIRST!!

Rule #3
Safety - you may note that in rule #1 it is quiet clearly stated that elevations("hills") make a good hash run. Those instructions were not meant to encourage you to set the run up (or Down) cliffs or steep ravens. Similarly, do not ask hashers to ford large, rocks strewn rivers. Barbed wire is often unavoidable but should be clearly marked for front running bast--ds to avoid. Try to avoid dogs, angry bulls,rabid pigs, lions, tigers, and charging female hippopotami in full estrus. If there are some potential dangers on your course please remember to warn everyone before the run begins.

Rule#4

Trail Marking - what you use to mark the trail is up to your imagination, just make sure it is biodegradable within the next few centuries ( for example extra-Cheezy Pringles Chips are NOT considered appropriate for marking trails - although I understand they do glow in the dark). Some materials commonly used include shredded paper, flour, toilet paper, red beans or orange lentils. You try to make your trail easily viable. Do not try to confuse the hashers with your markings - they are in that condition naturally! Use generous amounts of your marking material; mark frequently (at least every 50 m.) Try to keep marks consistent in location (always on the right or left, always up in trees, etc.); and try to indicate the direction of the trail at intersections and road crossings very clearly.

Rule #5

Checks, Re- Groups, False trails, etc. - this is the most difficult part of setting a good hash run. You must utilize all aspects of the geography of the trail, take into account the physical (and menial ) fitness of the hashers and then try to screw up everybody as much as possible. The objective of these special marks on the trail is to keep the front running bast--d confused and slowed down enough for the rest of us more reasonable athletes to catch up. A few well placed Checks and a false trail or two can accomplish this objective. Here is a list of some common marks, what they mean and how to set them properly.

XFalse trails: if you want to incur the wrath of front runners then put a few of these on your trail. The best place is at the top or bottom of a hill. The idea of a false trail is to get as many front runners as possible to expend huge amounts of energy running in totally the wrong direction. They will turn around (cursing you vociferously) and return back up (or down) the trail looking for the real trail. These marks are also used in conjunction with various "checks" described below.

CircleChecks: this is the most common mark, used when there is a fork in the trail or an intersection and you want the front runners to spend about 5 minutes determining which way the real trail is heading.

RRe-Group: this mark ( not frequently used here) is a regular type check with a special rule. No one is allowed to look for the real trail until everyone has caught up. This is the easiest way to keep everyone together on the run and should be used sparingly. Like regular checks there should be multiple checks from this check.

XBack Checks: this check means for the runners to go back to the last normal trail marked and look for another trail in another direction. This mark is used by hares who find themselves in dead end streets or faced with angry landowners with a gun.

BBeer Checks:the most popular form of check and utilized too seldom (in
my thirsty opinion). This type of check is logistically difficult as keeping beer safely hidden away (and cold) from the time you set the hash until the idiot runners arrive is a bit of a challenge. In Antigua, with our ubiquitous Colmados, this type of check could be incorporated more often. Remember most hashers do not carry cash with them when they run and as the hare.....

Rule #6

Distance - rather than distance, concern your self with time. A good hash is an hour walk or run - we are out for the EXERCISE after all. Besides the beer gets colder that way. A general rule of thumb is that it should take you 2 -2 2/1 hours to set the runners course (if you are walking and carrying a big bag of paper). Remember, the ones who actually run are a bunch of masochists anyway. You can always set a slightly shorter trail inside "the runners" loop with lots of short cuts for the walkers.


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